About Me
I'm a 28 year old from the United Kingdom, I've been programming (primarily around the ArmA 3 modding scene) since early 2013 and started working with Unreal Engine since mid 2017.
My previous years of experience with modding existing titles proved invaluable and played a role in what made the transition into the game development industry relatively easy.
I'm readily available to assist you on your projects, I've years worth of experience, specializing with designing back-end gameplay mechanics and features both in multiplayer and standalone scenarios.
I'm very flexible on employment terms, part time or need more involved? No problem, we can setup an arrangement that works for both parties. You can contact me using the details listed at the bottom of this page.
Projects
Below is a list of current and previous projects/works I have been involved with.
Breaking Point
Position:
Former Gameplay Programmer.
Status:
Active
Breaking Point is the Unreal Engine 4 successor to the zombie survival modification for ArmA 3.
Our Ghosts of War
Position:
Former Gameplay Programmer.
Status:
Unknown
Our Ghosts of War is a up-and-coming World War 2 Survival game being developed in Unreal Engine 4.
Afterwards
Position:
Former Lead Programmer.
Status:
Unknown
Afterwards is a stylized, multiplayer, zombie survival game being developed in Unreal Engine 4.
Fatality Mod
Position:
Project Manager/Lead Programmer.
Status:
Inactive
Fatality Mod was a post-apocalyptic, zombie survival, total conversion modification for the game ArmA 3.
The Forsaken Survivors
Position:
Founder/Lead Developer.
Status:
Semi-Active
The Forsaken Survivors (or TFS for short), is a gaming community I started in early 2011, we specialized in DayZ Mod and ArmA 3 game servers till late 2017 but we had ran many other highly modified servers in the time we were active.
GearHeads
Position:
Lead Programmer.
Status:
Active
GearHeads is a destruction derby/street racing game being developed in Unreal Engine 4. It features american muscle cars with custom handling implementations.